The multimedia below will be viewed and discussed in class. It has not been through a peer-review process and should not be cited as research.
This is an updated version of the popular video "Did You Know", which highlights some suprising trends:
Some applications of games for learning and assessment:
Tom Chatfield on how games reward the brain:
Sasha Barab discusses pedagogy and an immersive 3D learning environment calls "Quest Atlantis":
James Paul Gee discusses the use of games for grading:
Salman Khan uses videos to reinvent education:
"Moodle" is a popular Learning Management System (LMS) that can be used for distance education, or as a supplement to a traditional classroom. This video uses a simple analogy to describe how it works:
An "online teacher" from a "virtual highschool":
Sugata Mitra on child-driven education through the web:
This article discusses the use of games for motivation and evaluation:
http://www.edutopia.org/whats-next-2008-games-assessment
Some examples of assistive technology for special needs students are discussed:
MIT Graduate, David Merrill, Demonstrates a new technology called "Siftables":
Sir Ken Robinson says schools kill creativity:
SKR says Bring on the Learning Revolution:
Dan Pink discusses the science of motivation:
Amber Case explains how technology is impacting evolution:
Mike Matas demonstrates the first fully interactive e-book:
Conrad Wolfram suggests teaching math with computers:
Chris Anderson on Web Videos and Global Innovation:
Carter Emmart on a 3D model of the known universe:
Dan Meyer on Math instruction:
Howard Gardner on Digital Youth and Ethics: